Guy Parker

Long jumping axe murderer

Description:

Guy Parker (172 points)
Human; 5’11"; 165

ST 12 20; DX 12 40; IQ 10 0; HT 12 20.
Damage 1d-1/1d+2; BL 34 lbs.; HP 12 0; Will 11 5; Per 12 10; FP 12 0.
Basic Speed 6 0; Basic Move 8 10; Block 9 (Shield (Shield)); Dodge 9; Parry 10 (Axe/Mace).

Social Background
TL: 7 0.
CF: Western (Native) 0.
Languages: English (Native) 0.

Advantages
Catfall 10; Fearlessness 3 6; Fit 5; Flexibility 5; Lifting ST 1 3; Natural Athlete 1 10; Perfect Balance 15; Reputation (Saving Dead Bluff from McCarthy Gang) 2 (10 or less; Almost everyone) 5; Super Jump 2 20; Superior Equilibrioception 2 10; Unusual Background (EBAS) 10.

Disadvantages
Amnesia (Partial) [-10]; Enemy (Sectoid Scientists) (Medium-sized group (6-20 people)) (6 or less) [-10]; Flashbacks (Mild) [-5]; Insomniac (Mild) [-10]; Nightmares (12 or less) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Secret (Mutant) (Serious Embarrassment) [-5]; Sense of Duty (Redding community) (Large Group) [-10]; Sleepwalker (12 or less) [-5].
Quirks: _Unused Quirk 4; _Unused Quirk 5; Aims for the Neck; Gotta Climb ’Em All; Healthy Appetite [-5].

Skills
Acrobatics-15 (DX+3) 4; Acting-9 (IQ-1) 1; Axe/Mace-14 (DX+2) 8; Brawling-12 (DX+0) 1; Carousing-12 (HT+0) 1; Climbing-18 (DX+6) 2; First Aid/TL7 (Human)-10 (IQ+0) 1; Gesture-10 (IQ+0) 1; Hiking-12 (HT+0) 1; Jumping-14 (DX+2) 2; Observation-12 (Per+0) 2; Shield (Shield)-12 (DX+0) 1; Shortsword-13 (DX+1) 4; Skiing-11 (HT-1) 1; Stealth-13 (DX+1) 4; Streetwise-9 (IQ-1) 1; Survival (Mountain)-11 (Per-1) 1; Swimming-14 (HT+2) 2; Throwing-12 (DX+0) 1; Wrestling-12 (DX+0) 2.
Techniques: Targeted Attack (Axe/Mace Swing/Neck)-10 2.

Bio:

Guy Parker is an alien experiment—a human freak of unnaturalness. Able to leap ridiculous distances, he has a disturbing penchant for aiming for the Neck Vein with one of his many bladed weapons.

Guy Parker

The XCOM Apocalpyse apoc527